![]() ![]() This is really important to learn cause a well timed jump can really save your ass.Īiming and Weapons selection is pretty simple as well. Single tap to jump forward, while a double tap will have you do a backflip. ![]() Like most games you can move around using left and right on the D-pad. Each level and game type is customizable giving the game a very high replay value.Ĭontrols for worms is also pretty simple to pick up. Other hazards include Timed Mines and Explosive Barrels. The Environmental hazards you have to watch out for starts with Water. The purpose of the game is to destroy the opponent’s worms utilizing the environment or any of the weapons given to you in the level. Each player is given 4 worms with 100 HP (Health Points). While I think most people have played Worms before, let me just touch on the basic concept of the game. How does this game hold up to the already established franchise? This time around it’s being released for the PS3 via the Playstation Network. From a well thrown banana bomb to a fire punch into the drink there was something always special about worms. Worms happen to be one of those games that I could always count on. There are very few though that last the test of time. when surrendering, just remember: B+Up+Left+A+A (brings up weapon selection, goes to the bottom left item, goes to surrender, picks surrender, uses surrender).There were always those games that you knew your friends would play. No idea why (happened once to both my friend and I, when we were searching at different times) you can always quit to dashboard if needed. the game sometimes gets really laggy when searching, or canceling a search. (which would make it hard to find your boosting buddy if you were trying to do fort, crazy creates or pro.) When going back into the 'custom search', if you accidentally hit the other one (i think it is quick match) be aware that it resets the gametype you are searching for back to standard. (obviously faster than killing all your worms one-by-one). Surrender - it does not count as quitting, so the other person gets the win. But this did include getting the sheep achievement) Approx time for boosting: 4-6 hours (it was over a few different days, so im not sure exactly. Wait to hit 'yes i want to host a lobby' until your boosting buddy is ready to search. If you are having trouble getting your friend into the lobby you have hosted. If you are having trouble finding each other (finding others instead): Have one person 'hold' (fill up) the hosting spot of the other person, while the other searches (trying to get a 'no matches found, want to create? y/n'). Get in a party chat, both have microphones, etc. Ok, now that I am done talking about that, here are some hints for boosting. Record your wins on a piece of paper or something. Because we did not know what wins did or did not count, we had to go play another 10-20 games (spread across all the gametypes) in order for his achievement to unlock. ![]() We could not figure out why until we figured out (by asking around) that sometimes (all the time?) enemy quitting is recorded as a win but does not count towards the achievement. We boost for several hours over a few different days, each getting 17 wins in each lobby. This is what happened to my friend and me: (I had never played multiplayer online when we started boosting, he had played appropriately 15 games, some recorded as wins). If you don't keep track you will not know when to switch to the next gametype. When you are trying to get this achievement, you will not know how many wins you have that count towards the achievement vs. Why you should keep your own record of Wins/not-really-wins-due-to-quitters: Record your wins! The worms recording system records games when the enemy quit as a win, but they do not count towards the achievement! >:( If you are planning on playing legitimately, it will still be very helpful to take note of this first thing: I chose the boost option, and here are some hints for how to boost with a friend. To get this achievement, you can ether play legitimately (which will take a LONG time) or boost (which will still take a decent amount of time). View comments for more info, reply with any additional advice for each other. This may no longer be the most efficient way to win or even boost. EDIT, April 2012: Apparently the game has been patched to award wins even if the other player quits. ![]()
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